Audio manager
How to manage audio files?
Last updated
How to manage audio files?
Last updated
When you adapt a song for Ultrastar you obviously need an audio file. Karedi automatically loads the audio file when opening the song based on the information in the TXT file metadata.
You will most often need audio manager to adjust audio file's volume, however there are usecases in which you may need to import a new audio file.
Karedi supports mp3, wav, ogg, m4a, aac & mp4 audio formats.
List of loaded (and cached in memory) audio files can be seen in audio manager. It is located above the editor, on the left side. By default Tracks tab is selected. To manage audio you need to click on the Audio tab.
When opening the song, Karedi automatically loads:
file specified by MP3/AUDIO tag as the default one,
files specified by VOCALS and INSTRUMENTAL tags (if exist).
When setting note pitches audio & midi playback mode is very useful as it lets you hear the original audio and the pitches you set at the same time which helps you catch any mistakes.
Since each audio file may have a different volume it may happen that your audio is too load and you can't here the midi well. To adjust the volume of the file just drag the pointer in Volume column to the desired value.
Moving it to the left will make the audio quieter in comparison to the generated midi. To the right - louder. Each audio has its own volume controller.
When creating a new songfile using new song wizard you can temporarily skip add audio step. Without an audio file, you may still work in the editor - add notes, change tags, lyrics etc. However, sooner or later you will have to import it as without audio you can't check whether the notes actually match it.
You can import audio in 2 ways.
Go to the menu File -> Import -> Audio
Right-click in the audio manager and choose Add option.
After choosing the file you want to import and confirming your choice, you will now see two files:
When you have multiple audio files loaded, Karedi will use the active audio file for playbacks. There can be only one active file at the time - the one that is selected is the active one.
Usually it is not necessary. You work on the same audio file that will be later used in the game.
However, when it comes to setting pitches it may be easier for you to work on a pre-processed audio file instead of the normal one. There are tools that let you enhance the vocal line and cut out most of the background music from the song. You can read about that in the article related to vocal extraction.
If you prepare such a file, you can load it into Karedi and switch back and forth between two versions of the same audio file (normal and pre-processed) to make your work easier and smoother.